יְהוּדִית ● "Ravine" (
whip_poor_will) wrote2017-09-21 02:44 am
Entry tags:
✘ basic info (NOCTIUM)
ABOUT
CANON
Original (the Days be Done series)
AGE
3,819 years old (died in her 20s)
BORN
Jerusalem, Kingdom of Judah
SPECIES
Psychopomp
HEIGHT
6'8"
BUILD
Tall and lanky
HAIR
Pitch black
EYES
Warm brown (also yellow/gold)
PLAYED
noctiumrp
GEMBOND
Emerald
DISTINGUISHING FEATURES
Scars
FACIAL [WORDS]
BODILY [WORDS]
VISUAL An imposing woman, towering at 6'8" in height with an equally intimidating and rigid bearing. Her immediate notable traits would be her long face and "greek" nose. She is fairly attractive, with her long silken black hair parting on the left side of her forehead, dark skin, and sharp eyes of soft brown, made even more piercing by the occasional shifts in gold when using her abilities at times. This is her human appearance that she chooses for others to see her as most of the time. However, her true image is that of an ethereal shadow form, seemingly bodiless in how she moves through space with fluidity; her only features left are the striking golden eyes aglow on where her face should be.
OLFACTORY Most of the time she carries a scent of dust and barley, or something like the smell of the earth after a heavy rainfall. Those with a stronger sense of smell might be able to pick up Ravine's true nature as something death-related, or being something otherworldly than corporeal.
ACCENT In English, Ravine speaks with an Israeli accent, although it is considered an obscure and exotic dialect when she's from. Pronounces the letter 'H' as an 'A', and rolls her 'R's. Vowels are heavily pronounced (i.e. will say "Chee-cken" instead of "Chicken", "Keys" instead of "Kiss"). Is very expressive with hand gestures and body language when talking. Sucks when trying to say any word with the letter 'T' in it -- any 'Th' words become 'D' or sometimes a 'Z'. Here is a good example of what her speech sounds like.
ATTIRE Dresses in a combination of red and black. Typically wears an unusual black coat over a corset of red belts, black pants, knee-length leather boots, and red gloves. Though sometimes she can be seen without the coat, revealing a lithe build underneath with gloves to her wrists and bandages wrapped around both forearms. No matter what, she is always sporting a spiked choker and gold earrings (such as loops, studs, and a clip over her left ear). Note that Ravine's appearance is entirely based on one's perception, so the clothes she "wears" can look either impossible or difficult to put on because that is the image of herself that she projects.
MISC ▶ Imgur album for visual reference here.
▶ The choker on Ravine's neck isn't just for show. It's literally keeping her head on her shoulders. Remove that, she can actually take off her own head.
▶ [WORDS]
▶ [WORDS]
▶ [WORDS]
▶ [WORDS]
BODILY [WORDS]
VISUAL An imposing woman, towering at 6'8" in height with an equally intimidating and rigid bearing. Her immediate notable traits would be her long face and "greek" nose. She is fairly attractive, with her long silken black hair parting on the left side of her forehead, dark skin, and sharp eyes of soft brown, made even more piercing by the occasional shifts in gold when using her abilities at times. This is her human appearance that she chooses for others to see her as most of the time. However, her true image is that of an ethereal shadow form, seemingly bodiless in how she moves through space with fluidity; her only features left are the striking golden eyes aglow on where her face should be.
OLFACTORY Most of the time she carries a scent of dust and barley, or something like the smell of the earth after a heavy rainfall. Those with a stronger sense of smell might be able to pick up Ravine's true nature as something death-related, or being something otherworldly than corporeal.
ACCENT In English, Ravine speaks with an Israeli accent, although it is considered an obscure and exotic dialect when she's from. Pronounces the letter 'H' as an 'A', and rolls her 'R's. Vowels are heavily pronounced (i.e. will say "Chee-cken" instead of "Chicken", "Keys" instead of "Kiss"). Is very expressive with hand gestures and body language when talking. Sucks when trying to say any word with the letter 'T' in it -- any 'Th' words become 'D' or sometimes a 'Z'. Here is a good example of what her speech sounds like.
ATTIRE Dresses in a combination of red and black. Typically wears an unusual black coat over a corset of red belts, black pants, knee-length leather boots, and red gloves. Though sometimes she can be seen without the coat, revealing a lithe build underneath with gloves to her wrists and bandages wrapped around both forearms. No matter what, she is always sporting a spiked choker and gold earrings (such as loops, studs, and a clip over her left ear). Note that Ravine's appearance is entirely based on one's perception, so the clothes she "wears" can look either impossible or difficult to put on because that is the image of herself that she projects.
MISC ▶ Imgur album for visual reference here.
▶ The choker on Ravine's neck isn't just for show. It's literally keeping her head on her shoulders. Remove that, she can actually take off her own head.
▶ [WORDS]
▶ [WORDS]
▶ [WORDS]
▶ [WORDS]
ABILITIES
Clairvoyance
Born with the gifts of foresight, Ravine is capable of seeing one's future, past, and alternate timelines. She can look at a person and tell whether they are nonhuman or immortal, as well as see the various different versions of themselves. Perceiving not only the worlds on top of worlds, but she is also privy to the people who have and will and could have been residing inside it. In this way, she is able to parse bits of information about someone that they may not even know, themselves.
The aforementioned paths usually come in the form of thin, iridescent lights that can be understood differently. It can be something as mundane as stopping before a door flies in your face to a life-saving incident like being hit by a train or walking into a store that's about to get robbed. This is really the only way Ravine can determine which path is more favorable than the other, when she can see a certain light and know that something good or something bad will come of it. The only downside is that she can also see the repercussions that taking a certain action can make, resulting in a butterfly effect or risking an even worse incident later down the line. Sometimes doing nothing is the only option.
This also warps her perception of time and space differently than a normal person. As a human, it drove her insane, but as a Psychopomp, Ravine is able to comprehend the visions in ways that a living person would never be able to otherwise endure.
In Noctium, Ravine's clairvoyance has been greatly nerfed so she can't see the future beyond a few minutes or hours, but the past might be more available to her. Refer to her permissions if you have a preference for how this is utilized in threads, or just let me know!
Telepathy Allows her to communicate over long distances, projecting her thoughts while also receiving feedback from them.
She is not only able to communicate through thoughts, she can also astral project her consciousness into someone else's mind. Her abilities can allow her to join a person's dreams or simply spectate, or even trap them inside their own mental prison, resulting in a forced coma or psychosis.
Since this drove her insane when she was human, this ability has been moderately nerfed so she's not so much a walking info-modder unless given player permission. She will hear the world of Noctium as being much "quieter" than what she is used to, much to her own relief.
Immortality Physical injuries are next to impossible, as Ravine is only partially on the physical plane as the living while in Noctium. Wounds will be able to heal/regenerate almost immediately, but this will rely on the game mechanics so she won't be invulnerable to Chrysalis.
When injured, she can rapidly pull herself back together again in a form of what appears to be black smoke.
Darkness Manipulation In her purest Psychopomp form, Ravine appears as a golden-eyed shadow. While reapers are capable of altering one's perception of reality, Ravine mostly utilizes this ability to bend the shadows around her. It is less a combative ability and more for her personal use of travel, walking through walls, and self-defense. And by "self-defense" that is to say potentially driving someone or something balls to the wall by trapping them in a pocket space of pure darkness in order to contain them for a very brief period of time.
She can also use a piece of her own soul to heal spiritual wounds, but it comes at the expense of her own continued existence. The soul wounds in her arms are symptoms of her past healing endeavors.
Use of any of these things requires Manna in Noctium.
Bone Scythe The only weapons Psychopomps are armed with, and they vary from reaper to reaper. The bone scythe is primarily used on shades and shedim, as well as souls. This weapon manifests from the Ravine's body, which rips from her spine.
Since bone weapons materialize out of the manifestation of the Psychopomp's body, it is not possible for anyone other than the Psychopomp to utilize them. It especially cannot be used against the living, as the blade is unable to physically exist in the living realm and thus has no corporeal elements. It can, however, leave soul wounds that may temporarily weaken the victim, stunning them for a time.
Additionally, bone scythes are the only things known to be capable of actually "killing" a Psychopomp. The weapon would have to be already evoked, though.
Spatial-Temporal Lock All Psychopomps exist in a realm outside of space and time. Since she'll be "locked" to the world of the living while in Noctium, she'll be more susceptible to her surroundings, allowing her to feel, taste, and almost live for the first time in thousands of years. While she still won't necessarily need to eat, drink, and sleep, the fact that she can actually experience these things is very much a novelty to her.
As a (mostly) non-physical being, Psychopomps have a sort of "gravity defiance" that allows them to appear as though they can walk on air and phase through walls.
The near "omnipresence" ability, which allows Psychopomps to find and guide the dead, will be completely nerfed, locking Ravine to her present location.
Omnilingualism The language a Psychopomp spoke upon their mortal death is not the language that they speak during their role as a Psychopomp. If a person is multilingual, they may hear the Psychopomp speak in whatever language they feel most comfortable with. For instance, if two or more people who speak different languages are in the same room with Ravine, they will be able to understand her in their native tongue.
Incidentally, a deaf person may be able to hear a Psychopomp's voice or be able to otherwise effortlessly communicate with them.
GEMBOND As an Emerald, Ravine possesses a sort of control over nature and plants. Her Gembond also allows her additional strength.
The location of her gemstone can be found as scattered fragments on her throat, under her choker.
Dryad ✦ Adlet ✦ Púca ✦ Tanuki ✦ Tsuchigumo ✦ Unicorn ✦ Wechuge
The aforementioned paths usually come in the form of thin, iridescent lights that can be understood differently. It can be something as mundane as stopping before a door flies in your face to a life-saving incident like being hit by a train or walking into a store that's about to get robbed. This is really the only way Ravine can determine which path is more favorable than the other, when she can see a certain light and know that something good or something bad will come of it. The only downside is that she can also see the repercussions that taking a certain action can make, resulting in a butterfly effect or risking an even worse incident later down the line. Sometimes doing nothing is the only option.
This also warps her perception of time and space differently than a normal person. As a human, it drove her insane, but as a Psychopomp, Ravine is able to comprehend the visions in ways that a living person would never be able to otherwise endure.
In Noctium, Ravine's clairvoyance has been greatly nerfed so she can't see the future beyond a few minutes or hours, but the past might be more available to her. Refer to her permissions if you have a preference for how this is utilized in threads, or just let me know!
Telepathy Allows her to communicate over long distances, projecting her thoughts while also receiving feedback from them.
She is not only able to communicate through thoughts, she can also astral project her consciousness into someone else's mind. Her abilities can allow her to join a person's dreams or simply spectate, or even trap them inside their own mental prison, resulting in a forced coma or psychosis.
Since this drove her insane when she was human, this ability has been moderately nerfed so she's not so much a walking info-modder unless given player permission. She will hear the world of Noctium as being much "quieter" than what she is used to, much to her own relief.
Immortality Physical injuries are next to impossible, as Ravine is only partially on the physical plane as the living while in Noctium. Wounds will be able to heal/regenerate almost immediately, but this will rely on the game mechanics so she won't be invulnerable to Chrysalis.
When injured, she can rapidly pull herself back together again in a form of what appears to be black smoke.
Darkness Manipulation In her purest Psychopomp form, Ravine appears as a golden-eyed shadow. While reapers are capable of altering one's perception of reality, Ravine mostly utilizes this ability to bend the shadows around her. It is less a combative ability and more for her personal use of travel, walking through walls, and self-defense. And by "self-defense" that is to say potentially driving someone or something balls to the wall by trapping them in a pocket space of pure darkness in order to contain them for a very brief period of time.
She can also use a piece of her own soul to heal spiritual wounds, but it comes at the expense of her own continued existence. The soul wounds in her arms are symptoms of her past healing endeavors.
Use of any of these things requires Manna in Noctium.
Bone Scythe The only weapons Psychopomps are armed with, and they vary from reaper to reaper. The bone scythe is primarily used on shades and shedim, as well as souls. This weapon manifests from the Ravine's body, which rips from her spine.
Since bone weapons materialize out of the manifestation of the Psychopomp's body, it is not possible for anyone other than the Psychopomp to utilize them. It especially cannot be used against the living, as the blade is unable to physically exist in the living realm and thus has no corporeal elements. It can, however, leave soul wounds that may temporarily weaken the victim, stunning them for a time.
Additionally, bone scythes are the only things known to be capable of actually "killing" a Psychopomp. The weapon would have to be already evoked, though.
Spatial-Temporal Lock All Psychopomps exist in a realm outside of space and time. Since she'll be "locked" to the world of the living while in Noctium, she'll be more susceptible to her surroundings, allowing her to feel, taste, and almost live for the first time in thousands of years. While she still won't necessarily need to eat, drink, and sleep, the fact that she can actually experience these things is very much a novelty to her.
As a (mostly) non-physical being, Psychopomps have a sort of "gravity defiance" that allows them to appear as though they can walk on air and phase through walls.
The near "omnipresence" ability, which allows Psychopomps to find and guide the dead, will be completely nerfed, locking Ravine to her present location.
Omnilingualism The language a Psychopomp spoke upon their mortal death is not the language that they speak during their role as a Psychopomp. If a person is multilingual, they may hear the Psychopomp speak in whatever language they feel most comfortable with. For instance, if two or more people who speak different languages are in the same room with Ravine, they will be able to understand her in their native tongue.
Incidentally, a deaf person may be able to hear a Psychopomp's voice or be able to otherwise effortlessly communicate with them.
GEMBOND As an Emerald, Ravine possesses a sort of control over nature and plants. Her Gembond also allows her additional strength.
The location of her gemstone can be found as scattered fragments on her throat, under her choker.
RESIDENCY
Nowhere yet. She just kinda wanders because she doesn't need to eat or sleep.
INVENTORY
▶ ARRIVED
(0) nothing at all, nothing at all! (Her clothes aren't even real.) |
▶ ON PERSON
(1) phone |
▶ AC REWARDS
(0) still nothing |
FUN FACTS
- [WORDS]
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NOTES
player BECK |
timezone PST |
plurk whippoorwill
code by proverbially
(god I sure hope you are dead)

〖EMERALD CHANGES〗
(frozen comment) 〖DRYAD〗
DRYAD
▶ Completely green eyes, no visible iris and pupils
▶ Plant-like hair resembling leaves, vines, and flowers
▶ Various plants and flowers growing out of body and corresponds to emotions
▶ Thorns spring out when startled or threatened
▶ Nature magic sometimes causes flowers to grow in her footfalls
MENTAL ▶ More provocative in temperament, maybe even a little flirty without meaning to be
▶ Body plants might give off pheromones that share whatever mood she's in with the person she's around
▶ Spends more time in forested areas
NSFW
DETAILS
▶ Can shapeshift body and proportions (including limbs and genitalia) to resemble that of plants and prehensile vines▶ Bodily fluids are sweet and syrupy (ingesting them can result in powerful arousal and orgasms)
VISUALS REFERENCES: ⊜ ⊜ ⊜
ART: ⊛
NSFW: ⊜ ⊜ ⊜
(frozen comment) 〖UNICORN〗
UNICORN
▶ Equine features resemble the Friesian/Belgian black horse, giving her a very lithe and athletic vibe
▶ Stands at a full 8'3"/252.9cm tall (lower back is about 6'8"/210.2cm tall)
▶ Horse hair is pitch black with a flowing, wavy tail and feathered hooves
▶ Black spiral horn protruding from her forehead, which glows/resonates when using special magics
▶ Obsidian-black hooves
MENTAL ▶ Better start getting used to goth unicorns, because YER IN ONE
▶ Stronger connection to nature, prefers to hang outdoors
▶ Increased speed and agility, as well as sense of sight, hearing, and smell
NSFW
DETAILS
▶ Virgin detector, for what little good that's worth▶ Experiences estrus cycles
▶ Equine anatomy, including down there
VISUALS REFERENCES: ⊜ ⊜ ⊜ ⊜
ART: ⊛
NSFW: ⊜ ⊜ ⊜ ⊜ ⊜ ⊜ ⊜
(frozen comment) 〖TROLL〗
TROLL
▶ Lion tail tipped with black fur
▶ Body is covered with jutting crystals, vines, and branches
▶ Ram horns growing out of head
▶ Extra body hair
▶ Pointed ears
▶ Sharp teeth
▶ Growth: Can grow up to 40'9" at the expense of draining Manna
MENTAL ▶ Enhanced strength
▶ Increased sense of smell
▶ More nocturnal and has difficulty moving around in daylight
▶ Vulnerable to going feral
NSFW
DETAILS
▶ Sense of smell is particularly sensitive to the scent of blood and sexVISUALS REFERENCES: ⊜
ART: ⊛
NSFW: ⊜