✖ Precognition As a human, Ravine was a prophet. Back then her visions were vague and usually came in the form of vivid dreams and nightmares. Now they come whenever, though not really reliable. She can see the future and past, but also individual possibilities of a past and future, which makes it difficult to discern what road one should take or how to properly guide someone through their current path. She can look at a person and see the various different versions of themselves. Perceiving not only the worlds on top of worlds, but the people who have and will and could have been residing inside it.
These paths usually come in the form of thin, iridescent lights that can be perceived differently. It can be something as mundane as stopping before a door flies in your face to a life-saving incident like being hit by a train or walking into a store that’s about to get robbed. This is really the only way Ravine can discern which path is more favorable than the other, when she can see a certain light and know that something good or something bad will come of it. The only downside is that she can also see the repercussions that taking a certain action can make, resulting in a butterfly effect. Sometimes, doing nothing is the only option.
✖ Telepathy Another ability that she possessed as a prophet, only weaker back then. She couldn’t read people’s thoughts, but she could share dreams with them when she slept, which often came in the form of her psychic visions. This was how people during her time knew for certain that she was a woman with a gift of “prophecy”. The only time her telepathy really amplified was during a state of emotional duress, in which she had then afflicted the King of Babylon with temporary madness.
Now Ravine’s telepathy extends much further than as a human. She is able to hear people’s thoughts, as well as mentally transport her consciousness into their mind. Her abilities can allow her to join a person’s dreams or simply spectate, or even trap them inside their own personal prison, resulting in a forced coma or psychosis.
Thanks to her abilities as a Psychopomp, she can not only make a person see what she wants them to, but also warp their perception of time and space. This can go as far as granting a normal human a glimpse of the zones, but only for a short time as their mental fortitude cannot always handle it, revealing symptoms of cerebral hemorrhaging and, eventually, death.
✖ Immortality As one can expect from a reaper, it is not possible to “kill” her. Not by conventional means, anyway. Any slices or bullets that go through her will leave a mark, but she’ll rapidly pull herself back together again in a form of what appears to be black smoke. ✖ BoneScythe The only weapons Psychopomps are armed with. Bone scythes are primarily used on shades and Shedim, as well as souls. These weapons manifest from the Psychopomp’s body, ripping out from their spine for its user to take hold of. Since bone scythes materialize out of the physical manifestation of the Psychopomp’s spinal cord, it is not possible for anyone other than the Psychopomp to utilize it as a weapon. It especially cannot be used against the living, as the blade is unable to physically exist in the living realm and thus has no corporeal elements.
Additionally, bone scythes are the only things capable of actually destroying a Psychopomp. The weapon would have to be already evoked, however, and it would take only a certain kind of person to actually be able to use it. Perhaps someone who is neither quite dead nor alive...
Or a god, even. ✖ Head Liberation The choker on Ravine’s neck isn’t just for show. It’s literally keeping her head on her shoulders. Remove that, she can actually take off her own head. This can more or less help her play possum to get the jump on people... or just freak them out because headless jokes are hilarious.
✖ Thanatokinesis Just as the name implies, Psychopomps harvest the souls of the living and send them to the afterlife, which resides somewhere beyond a zone called Limbo. Ravine is able to not only see how or when a person will die, but be a direct cause of it as well. The only caveat is that she is not able to make a person die on her own accord, as that would result in serious consequences by the Memitimthat can cause a ripple effect of many more deaths as well. She can only “kill” a person when it’s their time to die, but she can never be the direct cause of it. At the risk of driving a person mad with paranoia, Ravine does not, neither has she ever, share in her knowledge of when or how a person will die.
Similarly, Psychopomps are unable to figure out the life expectancy for immortals. Their visions are scrambled in that department. This allows her to be able to tell who is an immortal and who is not.
✖ Spatial-Temporal Lock Psychopomps exist outside of time and space. She can appear when she wants to be seen, and disappear when she doesn’t. This also allows her to “erase” herself from existence, so that she can interact with the living for a time and then remove herself from their memories as though they never met. She remembers — or she will damn well try to — but the other person may not.
To put it simply, she can make herself invisible.
✖ Omnipresence Similar to above, Psychopomps are able to exist wherever they want to. They can even be in many places at once, in order to get their job done. However, they are not able to do this while in the living realm of Tebel, only within the other various zones so that they may escort the many dead souls to Limbo.
Due to this ability, Ravine typically knows more about people than she’s willing to let on. She also understands them, perhaps better than she understands her own self. She has this knowledge and much more, but is usually more inclined to keep the information to herself rather than sprouting a person’s darkest secrets and fears willy nilly.
In addition to this ability, Ravine is unique in her Fourth Wall Awareness, due to knowing that she is a fictional character and is conscious of her presence in the universe.
Being omnipresent also includes a Psychopomp being able to walk through walls, as well as exist wherever they feel like. Think of it as something like a form of short-ranged teleportation as well as a direct violation of your personal space. ✖ Gravity Defiance A Psychopomp is not only capable of walking through walls, they can walk onwalls and hang out on a person’s ceiling.
Water, air, earth, fire... the possibilities for where Ravine can physically and spiritually end up is literally limitless.
✖ Omnilingualism The language a Psychopomp spoke upon their mortal death is not the language that they speak during their role as a Psychopomp. If a person is multilingual, they may hear the Psychopomp speak in whatever language they feel most comfortable with. For instance, if two or more people who speak different languages are in the same room with Ravine, they will be able to understand her in their native tongue.
Incidentally, a deaf person may be able to hear a Psychopomp’s voice.
✖ Nightjar Psychopomps have a particular association with the whippoorwill. Not only are the usually invisible tattoos under their lower lip and chin called the “Mark of the Whippoorwill”, these birds also sometimes manifest when a Psychopomp is near, only to disappear shortly after. This has earned them a reputation as a death omen.
Note that these are only manifestations, as the birds tend to materialize in areas where whippoorwills are not native.