SCARS Long scar that goes all around her neck, usually covered up by a choker of some kind.ATTIRE Always dresses in a combination of red and black.
ACCENT In English, Ravine speaks with an Israeli accent, although it is considered an obscure and exotic dialect when she's from. Pronounces the letter 'H' as an 'A', and rolls her 'R's. Vowels are heavily pronounced (i.e. will say "Chee-cken" instead of "Chicken", "Kiss" instead of "Keys"). Is very expressive with hand gestures and body language when talking. Sucks when trying to say any word with the letter 'T' in it -- any 'Th' words become 'D' or sometimes a 'Z'. Here is a good example of what her speech sounds like.
Typically wears an unusual black coat over a corset of red belts, black pants, knee-length leather boots, and red gloves. Though sometimes she can be seen without the coat, revealing a slender figure underneath with gloves to her wrists and bandages wrapped around both forearms. Note that Ravine's appearance is entirely based on one's perception, so the clothes she "wears" can look either impossible or difficult to put on because that is the image of herself that she projects.
REAPER As a spirit of death, she has no physical form. The appearance she bears is one that she projects, allowing her to appear in different places at different times. While originally she is capable of a form of omnipresence, it now functions similar to short-distance teleportation. She does not eat or sleep, though she is capable of manifesting a presence that allows her to interact with the living world. Usually she manipulates the worlds by "vanishing" from the living layer to Point Blank, making her virtually invisible to the living. However, she will possess no such capabilities in a game setting, as she does not have that power over the same world layers.
GHOSTING Because she has no physical form, she is capable of passing through physical walls. This is limited in the caves, given that she can't simply leave by walking out. Even if she could, she wouldn't. Gravity also does not have much sway over her, as she can sometimes be found walking on walls, sitting on the ceiling, or just ending up in crazy places. Kind of like cats, really. Damn cats.
PSYCHIC When alive, she was a prophet of Babylon, able to see into one's future and mind, which in the end drove her to lose her own mind. As a Psychopomp, she has more control, allowing herself to see into one's both future and past, as well as different outcomes. For example, if your character has an alternate timeline, or from a canon with different endings, she would be able to perceive those timelines and endings. This is not limited to being able to see different versions of a person. She is telepathic as well. Not only can she hear one's thoughts and dig into their mind, she can also transport her consciousness and join another in their mind and/or dreams. This also grants her the ability to actively manipulate one's perception of time and reality, making them experience whatever it is she wants them to. Similarly, she can also psychically block one from entering her own mind, so as to protect them as it would cause them severe mental harm.
PACIFIST Does not and will not fight. The only weapon she can pull out is a bone scythe from her spine, but it isn't capable of harming living things. If it does, it simply passes through any physical matter. The scythe only serves to send a soul from the limbo-esque world to the next (whatever that may be), in addition to the shades and Shedim -- spirits and fellow Psychopomps that have become warped. For the latter, the scythe banishes them from existence entirely, destroying any remaining trace of that soul so there is nothing left to pass on to any after-life. As such, it is against her very nature to harm a living thing.
BABELFISH Is an omnilingualist. Basically, based on the individual's native tongue or perception, she speaks that language, due to the nature of her existence.
FOURTH WALL AWARENESS Unique in her fourth wall awareness, she is not only aware of the multiverse concept, but that she is a fictional character as well. Despite her knowledge, she does not share this. It gives her a rather fatalistic outlook on life, as she sees herself just as much a puppet as anyone else, dancing to the strings of unseen meddlers.
MIND CONTROL Ask
While Ravine actively avoids talking about herself in conversation, there are many elements of her canon and her outlook that are very bleak and hopeless. Not only does she maintain a heavy fatalist view on life (and the multiverses in general), the following themes are worth mentioning: War. Victims of violence/abuse. Disease. Body horror. Check out the permissions page
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CANON POINT Book One, Culling the Crows, Chapter 1: Stuck in the Middle.
DATE OF BIRTH September 30, 607 BC.
PARENTS Shira (mother) and Lemuel (father).
SIBLINGS Elimelech/Vincent Spiker (brother).
SEXUALITY Asexual to the very core.